Unity

Unity Technologies ApS, 2011, freeware or proprietary

Do you like games? Do you like 3D games? Do you wish you could make your own 3D game? Well now you can! Unity 3D is your free (or not free) ticket to making games that can be released to PC and Mac, iOS (iPod, iPhone, iPad, etc.,) Xbox, PS, Wii and more! (Pro license required for game systems, Macintosh computer required for iOS publishing) Unity is a very simple to use program, but not so simple to setup. Allow me to explain;

Continue reading

Armagetron Advanced

Hey guys! It’s Ben!

What’s that? Why am I here? (Cause it’s my blog, that’s why!) Well, because I can’t stay away from blogging, and Brenden is probably boring you poor readers to death right now! And no, My Internet has not been fixed, but I can post to GB7., so I’m doing a post about every 2 weeks or so. Before I get into tech, I want to announce 2 things:

  • If Brenden hasn’t told you yet, (tsk tsk) GB7 now has a Facebook page! Feel free to post on out wall anytime at http://www.facebook.com/GeeksBlog7!
  • I also wanted to welcome Zara Rethman into the group! She is the first female writer. The board of administration for GB7 (Me and Brenden Winking smile needed a fancy name) were thinking about Zara joining, and a few days ago, Brenden went ahead and sent her an invitation to join GB7, so now she’s part of the group!

Now that I’ve wasted a few minutes of your life, (Mwahaha! Devil) review time!!! (This was longer on paper…)

Don’t really care about the announcements? Skip to here!

You all know about Tron and all that stuff, right? If not, you are not a geek! (Oh wait, that’s LEGO and Star Wars… Never mind.) Anyways, one of the most famous parts of Tron is the light-cycle racing. Well, I found out about this great tri-platform program called Armagetron Advanced (AA, because typing the whole name is tedious.) TRI-PLATFORM: [Tri-Plat-Form] Works on Windows, Mac OS X and Linux, even though OS X is Linux. In this well-built game, you race around on your light-cycle and try not to be “dumped.” One great thing about AA, is that it has network game functions! This means you can sign in to the server and see a bunch of different games, all with random people from around the world. One thing that is a bit hard to preform, but pays off in the long run, is edit the source code, as AA is open-source. I don’t mean download the source code and make edits to the whole program, I mean opening up a .CFG file and putting in your own data. You can change maps, AI names, game settings and a bunch more! Maps are built in .XML format, so please don’t ask me how to make one, as my last attempt ended in failure.

AA

As seen above, I have version 0.2.8 right now. I haven’t updated in a while, so there may be a newer version. Winking smile

History:

I know, history? Ugh! I hate history! Well, I couldn’t find anywhere else to put this, so I put it here. AA was based off of Tron Legacy, but that was not the first instance of this style of game. According to the readme, the first instance was Blockade from 1976. The first home version was SNAFU for the Intelevision system in 1981 and the next was Surround for the Atari 2600. Either way, the game is great!

I like the game’s menu system and I like the snazzy 3D camera angles, too! There is also a nice little console for you to type commands in. The gameplay is smooth on most operating systems, but I see a major speed-up on Windows as opposed to Ubuntu. (Somewhere from about 100 on Windows and 50 on Ubuntu.)

The whole game is brilliant and I’ll be sure to keep playing for ages to come, and I hope you do too! To grab yourself a copy, go to http://armagetronad.net/.

I want to apologize about the sad state of the blog lately. We hope to get posting again soon, so stay tuned, guys! Smile

-Ben